public int health = 100; public string playerName = "Hero"; public int currentLevel = 1;
: By default, Unity discards changes made to the scene while in "Play Mode." However, specific packages like Cinemachine
Write external tool to patch save without launching game.
Knowing which method a game uses is step one. You can often determine this by opening a save file in a basic text editor (like Notepad++) and looking for readable text.
You need the original (the C# class) to deserialize it.
PlayerPrefs are stored in the Windows Registry or .plist files.