Starts the definition for a specific device based on its system-reported name.
: Ensure your right stick axes (e.g., PC_AXIS_2 ) are correctly mapped to VB_AI_RS actions in the file.
: If your "A" button acts like "B", locate your controller's alias in the file and swap the mappings for the corresponding PC_CONTROL_BUTTON Porting Settings : You can often copy a working buttonDataSetup.ini
: Look in Documents/FIFA [Version Name] (e.g., Documents/FIFA 22 ).
AddMap PC_CONTROL_BUTTON01 VB_AI_A AddMap PC_CONTROL_BUTTON01 VB_FE_SELECT Use code with caution. Copied to clipboard
The file allows the game to recognize "DirectInput" controllers by providing a specific mapping for each device's unique internal ID.
Starts the definition for a specific device based on its system-reported name.
: Ensure your right stick axes (e.g., PC_AXIS_2 ) are correctly mapped to VB_AI_RS actions in the file. fifa button data setup .ini
: If your "A" button acts like "B", locate your controller's alias in the file and swap the mappings for the corresponding PC_CONTROL_BUTTON Porting Settings : You can often copy a working buttonDataSetup.ini Starts the definition for a specific device based
: Look in Documents/FIFA [Version Name] (e.g., Documents/FIFA 22 ). fifa button data setup .ini
AddMap PC_CONTROL_BUTTON01 VB_AI_A AddMap PC_CONTROL_BUTTON01 VB_FE_SELECT Use code with caution. Copied to clipboard
The file allows the game to recognize "DirectInput" controllers by providing a specific mapping for each device's unique internal ID.