: Many users encountered "empty" button assignments or found their right analog sticks (for skill moves) non-functional because their specific controller wasn't listed in the default file.
When FIFA 09 launched, it marked the solidification of the "next-gen" engine on PlayStation 3 and Xbox 360. From a data perspective, FIFA 09 was defined by . A player’s value was determined almost entirely by a handful of key stats: Pace (Acceleration/Sprint Speed), Shooting, and Passing. Devdata Dat Fifa 09 19
: The engine changed significantly. While some legacy files remained, many modern controller issues are now handled through third-party emulators like or by modifying the buttonDataSetup.ini : Many users encountered "empty" button assignments or
While newer engines (Frostbite) moved toward more modern input APIs, many PC players continued to use legacy devdata.dat "fixes" or community-made patches to ensure their specific hardware remained compatible. Typical File Structure A player’s value was determined almost entirely by
The file is particularly famous because EA Sports used a similar engine architecture for its input systems for nearly ten years.
Understanding and editing database files from FIFA 09 to FIFA 19
: Typically found in Program Files > EA Sports > FIFA [Year] > Data > Input . Editing Tool : Commonly modified using Notepad or Notepad++ .