X360ce Version 2.0.2.163 Exclusive
The 2.0.x series uses a pure hook method. It intercepts XInputGetState and XInputSetState calls. Latency is extremely low (sub-1ms added), and the translation from DirectInput to XInput preserves full 16-bit axis resolution (0-65535) unlike some cheaper mappers.
| Game Title | Version Used | Notes | |------------|--------------|-------| | Dark Souls (PTDE) | 64-bit | Requires dsfix to load DLL late. Use xinput1_3.dll rename. | | Fallout: New Vegas | 32-bit | Works perfectly, even with NVSE mods. | | The Witcher 2 | 32-bit | No rumble on some generic pads, but full button mapping. | | Rocket League (legacy v1.0) | 64-bit | Better than v4.x which causes double-input. | | Dirt 3 | 32-bit | Full force feedback support. | | Yakuza 0 | 64-bit | Disable “Use Peripheral Input” in-game. | x360ce version 2.0.2.163
LeftDeadzone=25 RightDeadzone=25
Here is the text associated with . This specific text is the standard "About" or README information that accompanies the library, detailing its purpose, licensing, and credits. | Game Title | Version Used | Notes
