Fe Giant Tall Avatar Script Better Link
A feature that makes the giant's own torso slightly transparent for the player so they can still see the ground and nearby players. 5. Collision Filtering To avoid getting stuck in doorways or narrow hallways:
-- Adjust HumanoidRootPart local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.Size = hrp.Size * scale hrp.CFrame = hrp.CFrame -- keep position; may need offset end end fe giant tall avatar script better
Adjust the BodyWidthScale and BodyDepthScale alongside BodyHeightScale to prevent the avatar from looking like a "noodle." A feature that makes the giant's own torso
: This method "destroys" standard scaling properties on your character model to bypass height limits, often resulting in a very thin, towering, and "abnormal" look that stands out in any crowd. How to Achieve the Tallest Avatar (No Scripts Needed) often resulting in a very thin