However, some issues remain. The patch did address the following:
Since the resource ghosting and priority logic, you can finally trust the “Make Until X” command. Set your lumber camp to produce planks until you have 50. Set your fletchers to make arrows until you have 200. The system will no longer overshoot or stall. This allows for true “set and forget” automation for the first time. bellwright v0035772 fixed
: Optimized the settlement menu and storage screens to prevent severe stuttering when managing large amounts of resources. FSR & Frame Gen : Updated support for However, some issues remain
For players of the gritty medieval survival-RTS hybrid Bellwright , few things are as simultaneously thrilling and terrifying as a new patch notification. Will it fix the broken AI pathing? Will it finally allow your loyal workers to prioritize eating over starvation? Or will it introduce a new game-breaking bug that sends your carefully constructed fort into a tailspin? Set your fletchers to make arrows until you have 200