When a user adjusts the master object—rotating a vertex or painting a texture—the Link broadcasts a "Dirty Event." The Tiler catches this event, recalculates the bounding boxes (if necessary), and refreshes the display for every single tile in the scene, often at 60 frames per second.
A semi-transparent “ghost trail” shows where the next 3–5 objects could go, with probabilities based on: oberon object tiler link
Due to the age of Oberon (first release 1988), many original references have vanished. However, you can still find live traces of the "Oberon Object Tiler Link" in: When a user adjusts the master object—rotating a
This is a creative, interesting feature idea for — a tool that presumably links, tiles, or arranges objects in a 2D/3D space (like a mosaic generator, sprite tiler, or level editor). Before committing to a massive grid, run a 3x3 test tile
Before committing to a massive grid, run a 3x3 test tile. This helps you ensure that the links are behaving as expected and that the "seams" of your pattern are truly invisible. Conclusion