Fe John Doe Script No Hats Needed R15 R6 High Quality !!install!! Link
Binary code particles or "glitch" trails that follow the character.
local function startFly() if bodyVelocity then bodyVelocity:Destroy() end if bodyGyro then bodyGyro:Destroy() end fe john doe script no hats needed r15 r6 high quality
-- Execute on character reset player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") applyNoHats() humanoid.WalkSpeed = CONFIG.WalkSpeed humanoid.JumpPower = CONFIG.JumpPower if CONFIG.GodMode then humanoid.MaxHealth = math.huge humanoid.Health = humanoid.MaxHealth end if CONFIG.NoClip then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) Binary code particles or "glitch" trails that follow