From a software engineering perspective, Process Simulate 2301 runs on a 64-bit architecture optimized for DirectX 12 and Vulkan graphics APIs. This allows the software to handle scenes with upwards of 10,000 moving parts at 60 frames per second, a necessity for simulating an entire automotive body shop.
Identifies potential collisions and performs clearance assessments, ensuring safety and feasibility.
Elena clicked the panel. In previous versions, checking complex geometry against moving resources in a busy station was a resource-heavy task, often forcing engineers to isolate specific parts to get a result quickly. But Process Simulate 2301 had optimized algorithms for handling massive assemblies.
Version 2301 features an updated "Human Modeling" library. Safety standards (ISO/TS 15066) are baked into the simulation. You can now simulate a robot slowing down its speed profile as a human worker enters a defined shared workspace, validating the safety PLC logic virtually.