Spawning quest items prematurely can occasionally break script triggers. Always keep a clean save before mass-spawning items.

: These are static GUIDs (Global Unique Identifiers) for base items (e.g., a standard longsword).

Here is everything you need to know about finding "new" IDs and using them correctly.

Osi.TemplateAddTo("ItemName", X, CharacterGetHostCharacter(), 1)

Here is a helpful write-up regarding DOS2 Item IDs.

Most unique and quest-critical items use specific Template IDs for spawning. Below are frequently sought IDs for newer quest items and artifacts: The Devourer Set (Four Relics of Rivellon) Devourer's Maw (Helmet): f04495c6-b333-4f10-9111-e73062635968 Devourer's Claws (Gloves): 64585141-8664-42f0-9856-42d4a259c190 Quest & High-Value Items Black Tea: 3172d889-30ed-405d-a295-e01922a6e77b White Tea: 2af8d8ce-ce4a-4fd5-9de7-79dd9a1ea9c4 Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Swornbreaker Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Eternal Artefact (Armor): 629fdb6d-a88e-4a62-83a7-c4f4b3655d81 Eternal Artefact (Weapon): ad6f95cf-8280-43d7-b329-7bdf7689d6a7 How to Use Item IDs

One thought on “Recovery OpenStage HFA / SIP Unify Siemens

  • dos2 item ids new
    novembro 24, 2016 em 5:54 pm
    Permalink

    Parabéns pela postagem “amigo”! Ajudou bastante nossa empresa!!!

    Resposta

Deixe um comentário

O seu endereço de e-mail não será publicado.