The case was lost. The world was taken over. And somehow, against all odds, it turned out best for everyone.
| Requirement | Why It Matters | How to Implement | |-------------|----------------|------------------| | ( loyaltyScore ≥ 80 for all) | Shows the player didn’t just survive – they earned trust. | Boost loyalty via friendship quests , optional gift‑giving , or shared‑combat events. | | No Resource Loss | Keeps the player’s progression intact, rewarding efficient play. | Offer a “Resource Recovery” action that can be unlocked after Stage 2 (costs AP but restores 100% assets). | | Exclusive Cutscene | Gives narrative payoff and encourages replay. | Trigger a special CG with dialogue: “Together we’ll rewrite the law…” followed by a bonus chapter . | | Achievement Badge ( Best Monster‑Girl Takeover ) | Tangible meta‑reward for completionists. | Register in the achievement system when both alliance & resource criteria are met. | lost case monster girl takeover best
: Features fluid movement but can be prone to getting stuck on walls in early alpha versions. The case was lost