Rom | Super Mario 64 Optimized
Changing a game from 30 FPS to 60 FPS is not simple. If you double the frame rate, Mario moves twice as fast. Orthdox, the creator of the original 60 FPS patch, solved this using a . The game still processes input and physics 30 times per second, but the graphics engine interpolates an intermediate frame halfway between each real frame. This gives you the visual smoothness of 60 FPS without breaking the game’s timing for triple jumps or wall kicks.
The most famous iteration of this is the patch (often found under the technical name sm64_optimized.z64 ). This patch is typically derived from the source code reconstruction project (the "SM64 Decompilation Project"), which allowed programmers to rewrite individual assembly instructions in C. super mario 64 optimized rom
Some notable optimized ROMs worth checking out: Changing a game from 30 FPS to 60 FPS is not simple