: Because it operates on depth data rather than dedicated hardware cores, RTGI is compatible with non-RTX cards, though it remains "performance hungry" and should not be used on low-end systems.
Version 0.36.1 is a highly polished release that focuses on stability, accurate light bounce behavior, and reduced visual artifacting. It calculates reflections, ambient occlusion, and indirect lighting in real-time, allowing light from a campfire to realistically bounce off nearby walls, or neon signs to bleed vibrant colors onto wet pavement. Reshade Rtgi 0.36.1
It does not require a dedicated ray-tracing (RTX) graphics card. It runs on the general processing power of any modern GPU that supports ReShade . : Because it operates on depth data rather
It is important to note that this is not "true" hardware ray tracing. Since it is a post-processing effect, it only calculates lighting for what is currently visible on your screen; objects behind the camera or off-screen will not cast reflections or light. Setup and Optimization It does not require a dedicated ray-tracing (RTX)
: It enhances shadows in crevices where light is naturally blocked, providing greater depth to the scene. Motion Vectors
While specific patch notes for 0.36.1 are often exclusive to the developer's Patreon , this era of development introduced several critical enhancements: